
A soldier awakens from cryo-stasis to find that the crew of the starship hes aboard has been infected with a violent genetic mutation. System Shock: Enhanced Edition > General Discussions > Topic Details. I have played the game a long time ago so my memory about respawning is a bit hazy. Ranked 2 game of 1999 and 41 All-time among Glitchwave users. While active, enemies essentially will not respawn behind you since you can see behind you. Once the fight is over, you'll need to escape the room by jumping down the pit where the Brain once stood. System Shock 2 (game, action RPG, first-person shooter, action horror, cyberpunk, western RPG, space, immersive sim). For Psi users, there's an alternative: use Soma Transference to attack the Brain, and you won't even have to deal with the shield nodes. A list of all enemies found in the System Shock series.

Afterwards, the Brain will fall shortly if you've got an Assault Rifle or similar top-tier weapon. When you've got the chance, fire at the shield nodes - they should go down with a single shot. The Psi Reavers are the main threat, so you'll want to destroy the Psi Reaver Brain Structures on the left and right sides of the room. The hardest part of the battle is getting through the door - start by running straight into the room, only spending time to kill the Rumblers if it's absolutely necessary, and keep moving. Take it carefully, run form all enemies and in the end theyll find you and kick your ass. Strategy: It is absolutely imperative that you bring a ranged weapon to this fight, as the Brain's shield nodes can only be killed by them.

The Brain of the Many is protected from damage by a psionic shield - the three shield nodes before the Brain can be damaged.

While the Brain itself does not have any direct attacks, you'll find it surrounded by an extremely large number of Psi Reavers and Rumblers. The Brain of the Many serves as one of the major boss battles in the game, and comes at the end of the Body of the Many section. The Brain of the Many is just that: the central intelligence that controls all of the Many's actions, and which has been psionically communicating with you up until this point.
